Borderlands 4: Vladof SMG

I made the Vladof SMG Highpoly along with a number of other artists and assisted with the art production pipeline for this weapon. This gun was even more of a team effort than other guns.
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The Vladof SMG was divided into different sections so that multiple artists could work on it. The gun began with Jimmy Barnett, who completed the blockouts and Barrel highpoly parts. I then took responsibility for the weapon and I made the main focal point areas of the gun; Body, Scope, Mag, and a couple Grip and Underbarrel parts. We then handed off the remaining Underbarrel, Accessories, and Grips over to Yaniv Dekel and Vitalii Ishkov to complete those final parts. Once that was complete, I took all of the pieces and made all final adjustments to insure that the weapon would work as a singular unit.
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After highpoly was complete, I continued to assist with the rest of the art production pipeline for this weapon until it was fully finalized in the game.
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This weapon was even more of a group effort any of our other weapons were.
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Gestalt Part count: 54
Gestalt Tri count: 195,686
Gestalt Texture size: 8k x 8k
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Highpoly: Mark von Borstel / Jimmy Barnett / Yaniv Dekel / Vitalii Ishkov
Lowpoly: Mindwalk
Inks: Travis Everett / Bryan Bothwell / Ashley Kincannon

(MUSIC ON!) Vladof SMG Gestalt

Highpoly detail 1

Highpoly detail 1

Highpoly detail 2

Highpoly detail 2

Highpoly detail 3

Highpoly detail 3

Highpoly detail 4

Highpoly detail 4

Highpoly gestalt 1

Highpoly gestalt 1

Highpoly gestalt 2

Highpoly gestalt 2

Lowpoly SMG gestalt 1

Lowpoly SMG gestalt 1

Lowpoly SMG gestalt 2

Lowpoly SMG gestalt 2

Lowpoly SMG gestalt 3

Lowpoly SMG gestalt 3

Lowpoly SMG gestalt 4

Lowpoly SMG gestalt 4